Consider how attacks can push friendly units around.For example, a mech stuck in a web can sometimes be freed by being hit by artillery. This can turn a non-damaging push into a damaging one. Similarly, mechs can be used to form walls to push Vek into.This often means that it is preferable for a mech to take a hit instead of a building or objective.
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Unless your grid power is dangerously low, it's probably better to sacrifice the building and repair the grid power later rather than miss out on a significant bonus at the end of the island.
Consider Reactor cores the most valuable reward, and power the least valuable this is because reactor cores cost 3 reputation. When choosing which missions to pursue on an island, a good way to prioritize is by risk/difficulty vs reward.Maxing out your pilot and completing the first corporate island are fairly easy first goals, and they will earn you enough coins to unlock the Rusting Hulks. Kill an enemy 5 or more tiles away with a Dash Punch.Drown 3 enemies in water in a single battle.At the start of the game, you will only have access to the Rift Walkers, so attempt to complete these achievements in your play through: Pay attention to the achievements specific to your squad, each will earn you a coin. Maxing out your first pilot's experience will earn you an achievement (and a coin). Initially it's best to select the same pilot for each game: between games they will increase in experience and gain new skills, making each subsequent play through easier. Unlock all mech pilots, which are found randomly in time pods, or randomly awarded upon perfect completion of an island.Īt the end of each play through of the game, you will be asked which of your 3 mech pilots you want to take to the next time line.Unlock all of the mech squads, which is done by spending coins earned from completing in game achievements.The main aim of the game is to defeat all Vek threats on 2, 3, or 4 of the Islands, and then defeat the Volcanic Hive.